An Ontological Framework for Describing Games

David Dubin, Jacob Jett

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes an ontological framework for game description. Games are a multi-billion dollar industry and are cultural heritage objects studied by a growing number of scholars. The conceptual model described here supports the description of both individual games and relationships among games, their versions and variants for more effective discovery, more reliable provenance, and detailed scoping of copyright, patent, and trademark claims.

Original languageEnglish (US)
Title of host publicationJCDL 2015 - Proceedings of the 15th ACM/IEEE-CE Joint Conference on Digital Libraries
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages165-168
Number of pages4
ISBN (Electronic)9781450335942
DOIs
StatePublished - Jun 21 2015
Event15th ACM/IEEE-CE Joint Conference on Digital Libraries, JCDL 2015 - Knoxville, United States
Duration: Jun 21 2015Jun 25 2015

Publication series

NameProceedings of the ACM/IEEE Joint Conference on Digital Libraries
Volume2015-June
ISSN (Print)1552-5996

Other

Other15th ACM/IEEE-CE Joint Conference on Digital Libraries, JCDL 2015
Country/TerritoryUnited States
CityKnoxville
Period6/21/156/25/15

Keywords

  • RDF
  • conceptual modeling
  • data representation
  • design
  • game scholarship
  • game studies
  • ontologies
  • standardization
  • theory

ASJC Scopus subject areas

  • General Engineering

Fingerprint

Dive into the research topics of 'An Ontological Framework for Describing Games'. Together they form a unique fingerprint.

Cite this