An exploratory analysis of confusion among students using Newton's playground

Juan Miguel L. Andres, Ma Mercedes T. Rodrigo, Jessica O. Sugay, Ryan S. Baker, Luc Paquette, Valerie J. Shute, Matthew Ventura, Matthew Small

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We investigated the interplay between confusion and in-game behavior among students using Newton's Playground (NP), a computer game for physics. We gathered data from 48 public high school students in the Philippines. Upon analyzing quantitative field observations and interaction logs generated by NP, we found that confusion among students was negatively correlated with earning a gold badge (solving a problem with objects under par), positively correlated with earning a silver badge (solving a problem with objects over par), and positively correlated with stacking (drawing numerous small objects to reach the objective), a form of gaming the system.

Original languageEnglish (US)
Title of host publicationProceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsHiroaki Ogata, Lara Lomicka-Anderson, Ching-Sing Chai, Regine Hampel, Yusuke Hayashi, Julita Vassileva, Chen-Chung Liu, Wenli Chen, Jack Hsu, Yu-Ju Lan, Jon Mason, Masanori Yamada, Hsin-Yih Shyu, Amali Weerasinghe, Ying-Tien Wu, Li Zhang, Kinshuk, Yukihiro Matsubara, Yongwu Miao, Hiroaki Ogata, Siu Cheung Kong, Maiga Chang, Morris S. Y. Jong, Rita Kuo, Robby Robson, Barbara Wasson, Akihiro Kashihara, Ulrike Cress, Marc Jansen, Jun Oshima, Chengjiu Yin, Jianwei Zhang, Clark Chinn
PublisherAsia-Pacific Society for Computers in Education
Pages65-70
Number of pages6
ISBN (Electronic)9784990801410
StatePublished - 2014
Externally publishedYes
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: Nov 30 2014Dec 4 2014

Publication series

NameProceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Other

Other22nd International Conference on Computers in Education, ICCE 2014
CountryJapan
CityNara
Period11/30/1412/4/14

Keywords

  • Confusion
  • In-game behavior
  • Learning
  • Newton's Playground
  • Student affect

ASJC Scopus subject areas

  • Computer Science(all)
  • Education

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