TY - GEN
T1 - An approximation algorithm and price of anarchy for the binary-preference capacitated selfish replication game
AU - Etesami, Seyed Rasoul
AU - Basar, Tamer
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/2/8
Y1 - 2015/2/8
N2 - We consider in this paper a simple model for human interactions as service providers of different resources over social networks, and study the dynamics of selfish behavior of such social entities using a game-theoretic model known as binary-preference capacitated selfish replication (CSR) game. It is known that such games have an associated ordinal potential function, and hence always admit a pure-strategy Nash equilibrium (NE). We study the price of anarchy of such games, and show that it is bounded above by 3; we further provide some instances for which the price of anarchy is at least 2. We also devise a quasi-polynomial algorithm O(n2+ln D) which can find, in a distributed manner, an allocation profile that is within a constant factor of the optimal allocation, and hence of any pure-strategy Nash equilibrium of the game, where the parameters n, and D denote, respectively, the number of players, and the diameter of the network. We further show that when the underlying network has a tree structure, every globally optimal allocation is a Nash equilibrium, which can be reached in only linear time.
AB - We consider in this paper a simple model for human interactions as service providers of different resources over social networks, and study the dynamics of selfish behavior of such social entities using a game-theoretic model known as binary-preference capacitated selfish replication (CSR) game. It is known that such games have an associated ordinal potential function, and hence always admit a pure-strategy Nash equilibrium (NE). We study the price of anarchy of such games, and show that it is bounded above by 3; we further provide some instances for which the price of anarchy is at least 2. We also devise a quasi-polynomial algorithm O(n2+ln D) which can find, in a distributed manner, an allocation profile that is within a constant factor of the optimal allocation, and hence of any pure-strategy Nash equilibrium of the game, where the parameters n, and D denote, respectively, the number of players, and the diameter of the network. We further show that when the underlying network has a tree structure, every globally optimal allocation is a Nash equilibrium, which can be reached in only linear time.
KW - Capacitated selfish replication game
KW - optimal allocation
KW - potential function
KW - price of anarchy
KW - pure Nash equilibrium (NE)
KW - quasi-polynomial algorithm
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U2 - 10.1109/CDC.2015.7402771
DO - 10.1109/CDC.2015.7402771
M3 - Conference contribution
AN - SCOPUS:84961994324
T3 - Proceedings of the IEEE Conference on Decision and Control
SP - 3568
EP - 3573
BT - 54rd IEEE Conference on Decision and Control,CDC 2015
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 54th IEEE Conference on Decision and Control, CDC 2015
Y2 - 15 December 2015 through 18 December 2015
ER -