TY - GEN
T1 - Am i Ready to Get Feedback? A Taxonomy of Factors Creators Consider before Seeking Feedback on In-Progress Creative Work
AU - Krishna Kumaran, Sneha R.
AU - Shi, Wenxuan Wendy
AU - Bailey, Brian P.
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/6/22
Y1 - 2021/6/22
N2 - Receiving feedback on preliminary work allows content creators to gain insight and improve outcomes. However, many creators only share in-progress work at late stages of the creative process and lose opportunities to address conceptual issues in the work. To contribute to the base of knowledge of factors that shape one's decision to seek feedback on their work, we conducted 24 semi-structured interviews with creators in product, interaction and graphic design domains. The results yielded a taxonomy of process-related, social, and cognitive factors that affected a creator's choice to seek feedback. Next, we administered a survey to quantify the prevalence of these factors at different design stages and for different levels of expertise. Our results show feedback strategy varies by expertise-experts are more likely to create personal deadlines to seek feedback than novices-and by stage. At the early stage, creators sought feedback when testing multiple alternatives. At the late stage, creators are most likely to consider revision granularity prior to seeking feedback. We demonstrate future possibilities for new features in creativity tools through speculative design sketches motivated by our findings.
AB - Receiving feedback on preliminary work allows content creators to gain insight and improve outcomes. However, many creators only share in-progress work at late stages of the creative process and lose opportunities to address conceptual issues in the work. To contribute to the base of knowledge of factors that shape one's decision to seek feedback on their work, we conducted 24 semi-structured interviews with creators in product, interaction and graphic design domains. The results yielded a taxonomy of process-related, social, and cognitive factors that affected a creator's choice to seek feedback. Next, we administered a survey to quantify the prevalence of these factors at different design stages and for different levels of expertise. Our results show feedback strategy varies by expertise-experts are more likely to create personal deadlines to seek feedback than novices-and by stage. At the early stage, creators sought feedback when testing multiple alternatives. At the late stage, creators are most likely to consider revision granularity prior to seeking feedback. We demonstrate future possibilities for new features in creativity tools through speculative design sketches motivated by our findings.
KW - community practices
KW - design
KW - feedback seeking behavior
KW - iteration
UR - http://www.scopus.com/inward/record.url?scp=85109066078&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85109066078&partnerID=8YFLogxK
U2 - 10.1145/3450741.3465255
DO - 10.1145/3450741.3465255
M3 - Conference contribution
AN - SCOPUS:85109066078
T3 - ACM International Conference Proceeding Series
BT - C and C 2021 - Proceedings of the 13th Conference on Creativity and Cognition
PB - Association for Computing Machinery
T2 - 13th Conference on Creativity and Cognition, C and C 2021
Y2 - 22 June 2021 through 23 June 2021
ER -