Affective videogames and modes of affective gaming: Assist me, challenge me, emote me

Kiel Mark Gilleade, Alan Dix, Jen Allanson

Research output: Contribution to conferencePaperpeer-review

Abstract

In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.

Original languageEnglish (US)
StatePublished - 2005
Externally publishedYes
Event2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 - Vancouver, BC, Canada
Duration: Jun 16 2005Jun 20 2005

Other

Other2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005
Country/TerritoryCanada
CityVancouver, BC
Period6/16/056/20/05

Keywords

  • Affective feedback
  • Affective videogames
  • Biofeedback
  • Physiology

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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