TY - GEN
T1 - Advanced computing for social change - Educating and engaging our students to compete in a changing workforce∗
AU - Gaither, Kelly
AU - Gomez, Rosalia
AU - Akli, Linda
AU - Mendenhall, Ruby
AU - Bland, Marques
AU - Fratkin, Susan
AU - Rivera, Lorna
AU - DeStefano, Lizanne
N1 - Publisher Copyright:
© 2017 Copyright is held by the owner/author(s).
PY - 2017/7/9
Y1 - 2017/7/9
N2 - Visualization taps into the very best capabilities of our brains, transforming data that is fundamentally abstract as numbers into something that communicates and illuminates information ranging from the simple to the complex. There is a growing interdependence amongst society, humanity, technology and science. Simultaneously, interdisciplinary science has taken a critical role in understanding and solving what has become a multi-faceted realm of large, complex problems. This is contrasted by a looming global workforce shortage in those educated in computational science. In response, we have developed a new model for engaging students, the advanced computing for social change initiative, teaching computational skills in the context of relevant social issues. This paper provides rationale for our inaugural challenge, including evaluation data and recommendations1.
AB - Visualization taps into the very best capabilities of our brains, transforming data that is fundamentally abstract as numbers into something that communicates and illuminates information ranging from the simple to the complex. There is a growing interdependence amongst society, humanity, technology and science. Simultaneously, interdisciplinary science has taken a critical role in understanding and solving what has become a multi-faceted realm of large, complex problems. This is contrasted by a looming global workforce shortage in those educated in computational science. In response, we have developed a new model for engaging students, the advanced computing for social change initiative, teaching computational skills in the context of relevant social issues. This paper provides rationale for our inaugural challenge, including evaluation data and recommendations1.
KW - Computational thinking
KW - Visualization
KW - Workforce development
UR - http://www.scopus.com/inward/record.url?scp=85025803444&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85025803444&partnerID=8YFLogxK
U2 - 10.1145/3093338.3093391
DO - 10.1145/3093338.3093391
M3 - Conference contribution
AN - SCOPUS:85025803444
T3 - ACM International Conference Proceeding Series
BT - PEARC 2017 - Practice and Experience in Advanced Research Computing 2017
PB - Association for Computing Machinery
T2 - 2017 Practice and Experience in Advanced Research Computing, PEARC 2017
Y2 - 9 July 2017 through 13 July 2017
ER -