Abstract
Two physical objects cannot occupy the same space at the same time. Simulated physical objects do not naturally obey this constraint. Instead, we must detect when two objects have collided-we must perform collision detection. This work presents a simple voxel-based collision detection algorithm, an efficient parallel implementation of the algorithm, and performance results.
| Original language | English (US) |
|---|---|
| Pages | 285-293 |
| Number of pages | 9 |
| DOIs | |
| State | Published - 2002 |
| Event | Conference Proceedings of the 2002 International Conference on Supercomputing - New York, NY, United States Duration: Jun 22 2002 → Jun 26 2002 |
Other
| Other | Conference Proceedings of the 2002 International Conference on Supercomputing |
|---|---|
| Country/Territory | United States |
| City | New York, NY |
| Period | 6/22/02 → 6/26/02 |
Keywords
- Collision detection
- Contact
- Parallel geometry
ASJC Scopus subject areas
- General Computer Science