Abstract
A virtual reality (VR) technique has been developed to allow user immersion (stereo-graphic rendering, user tracking and object interactivity) in generic unsteady three-dimensional multi-phase flow data sets. This article describes the structure and logic used to design and construct a VR technique that employs a multi-phase flow-field computed a priori as an input (i.e. simulations are conducted beforehand with a researcher's multi-phase CFD code). The input field for this flow visualization is divided into two parts: the Eulerian three-dimensional grid nodes and velocities for the continuous fluid properties (specified using conventional TECLOT data format) and the Lagrangian time-history trajectory files for the dispersed fluid. While tracking the dispersed phase trajectories as animated spheres of adjustable size and number, the continuous-phase flow can be simultaneously rendered with velocity vectors, iso-contour surfaces and planar flood-contour maps of different variables. The geometric and notional view of the combined visualization of both phases is interactively controlled throughout a user session. The resulting technique is demonstrated with a 3-D unsteady data set of Lagrangian particles dispersing in a Eulerian description of a turbulent boundary layer, stemming from a direct numerical simulation of the Navier-Stokes equations.
Original language | English (US) |
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Pages (from-to) | 265-275 |
Number of pages | 11 |
Journal | International Journal of Computational Fluid Dynamics |
Volume | 18 |
Issue number | 3 |
DOIs | |
State | Published - Apr 2004 |
Keywords
- Eulerian
- Lagrangian
- Navier-Stokes equations
- Virtual reality technique
ASJC Scopus subject areas
- Computational Mechanics
- Aerospace Engineering
- Condensed Matter Physics
- Energy Engineering and Power Technology
- Mechanics of Materials
- Mechanical Engineering