TY - GEN
T1 - A virtual control room with an embedded, interactive nuclear reactor simulator
AU - Markidis, Stefano
AU - Uddin, Rizwan
PY - 2006
Y1 - 2006
N2 - The use of virtual nuclear control room can be an effective and powerful tool for training personnel working in the nuclear power plants. Operators could experience and simulate the functioning of the plant, even in critical situations, without being in a real power plant or running any risk. 3D models can be exported to Virtual Reality formats and then displayed in the Virtual Reality environment providing an immersive 3D experience. However, two major limitations of this approach are that 3D models exhibit static textures, and they are not fully interactive and therefore cannot be used effectively in training personnel. In this paper we first describe a possible solution for embedding the output of a computer application in a 3D virtual scene, coupling real-world applications and VR systems. The VR system reported here grabs the output of an application running on an X server; creates a texture with the output and then displays it on a screen or a wall in the virtual reality environment. We then propose a simple model for providing interaction between the user in the VR system and the running simulator. This approach is based on the use of internet-based application that can be commanded by a laptop or tablet-pc added to the virtual environment.
AB - The use of virtual nuclear control room can be an effective and powerful tool for training personnel working in the nuclear power plants. Operators could experience and simulate the functioning of the plant, even in critical situations, without being in a real power plant or running any risk. 3D models can be exported to Virtual Reality formats and then displayed in the Virtual Reality environment providing an immersive 3D experience. However, two major limitations of this approach are that 3D models exhibit static textures, and they are not fully interactive and therefore cannot be used effectively in training personnel. In this paper we first describe a possible solution for embedding the output of a computer application in a 3D virtual scene, coupling real-world applications and VR systems. The VR system reported here grabs the output of an application running on an X server; creates a texture with the output and then displays it on a screen or a wall in the virtual reality environment. We then propose a simple model for providing interaction between the user in the VR system and the running simulator. This approach is based on the use of internet-based application that can be commanded by a laptop or tablet-pc added to the virtual environment.
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M3 - Conference contribution
AN - SCOPUS:34047105685
SN - 0894480510
SN - 9780894480515
T3 - 5th International Topical Meeting on Nuclear Plant Instrumentation Controls, and Human Machine Interface Technology (NPIC and HMIT 2006)
SP - 675
EP - 679
BT - 5th International Topical Meeting on Nuclear Plant Instrumentation Controls, and Human Machine Interface Technology (NPIC and HMIT 2006)
T2 - 5th International Topical Meeting on Nuclear Plant Instrumentation Controls, and Human Machine Interface Technology (NPIC and HMIT 2006)
Y2 - 12 November 2006 through 16 November 2006
ER -