Abstract
In this paper, we develop, analyze and implement a congestion control scheme obtained in a noncooperative game framework where each user's cost function is composed of a pricing function, proportional to the queueing delay experienced by the user, and a fairly general utility function which captures the user demand for bandwidth. Using a network model based on fluid approximations and through a realistic modeling of queues, we establish the existence of a unique equilibrium as well as its global asymptotic stability for a general network topology. We also provide sufficient conditions for system stability when there is a bottleneck link shared by multiple users experiencing non-negligible communication delays. Based on these theoretical foundations, we implement a window-based, end-to-end congestion control scheme, and simulate it in ns-2 network simulator on various network topologies with sizable propagation delays.
Original language | English (US) |
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Pages (from-to) | 2039-2048 |
Number of pages | 10 |
Journal | Proceedings - IEEE INFOCOM |
Volume | 3 |
State | Published - 2003 |
Event | 22nd Annual Joint Conference on the IEEE Computer and Communications Societies - San Francisco, CA, United States Duration: Mar 30 2003 → Apr 3 2003 |
Keywords
- Control theory
- Economics
- Mathematical programming/optimization
- Simulations
ASJC Scopus subject areas
- General Computer Science
- Electrical and Electronic Engineering