A User Experience Study of MeetingMayhem: A Web-Based Game to Teach Adversarial Thinking

Shan Huang, Ji Woo Lee, Chenyan Zhao, Geoffrey L. Herman, Marc Olano, Linda Oliva, Alan Sherman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We report on our experiences fielding MeetingMayhem, an interactive game that we developed, which introduces students to fundamental concepts in network security, cybersecurity, and adversarial thinking. The game is intended for students who do not necessarily have any prior background in computer science. Assuming the role of agents, two players exchange messages over a network to try to agree on a meeting time and location, while an adversary interferes with their plan. Following the Dolev-Yao model, the adversary has full control of the network: they can see all messages and modify, block, or forward them. We designed the game as a web application, where groups of three students play the game, taking turns being the adversary. The adversary is a legitimate communicant on the network, and the agents do not know who is the other agent and who is the adversary. Through gameplay, we expect students to be able to (1) identify the dangers of communicating through a computer network, (2) describe the capabilities of a Dolev-Yao adversary, and (3) apply three cryptographic primitives: symmetric encryption, asymmetric encryption, and digital signatures. We conducted surveys, focus groups, and interviews to evaluate the effectiveness of the game in achieving the learning objectives. The game helped students achieve the first two learning objectives, as well as using symmetric encryption. We found that students enjoyed playing Meeting Mayhem. We are revising MeetingMayhem to improve its user interface and to better support students to learn about asymmetric encryption and digital signatures.

Original languageEnglish (US)
Title of host publicationITiCSE 2024 - Proceedings of the 2024 Conference Innovation and Technology in Computer Science Education
PublisherAssociation for Computing Machinery
Pages611-617
Number of pages7
ISBN (Electronic)9798400706004
DOIs
StatePublished - Jul 3 2024
Event29th Conference Innovation and Technology in Computer Science Education, ITiCSE 2024 - Milan, Italy
Duration: Jul 8 2024Jul 10 2024

Publication series

NameAnnual Conference on Innovation and Technology in Computer Science Education, ITiCSE
Volume1
ISSN (Print)1942-647X

Conference

Conference29th Conference Innovation and Technology in Computer Science Education, ITiCSE 2024
Country/TerritoryItaly
CityMilan
Period7/8/247/10/24

Keywords

  • cybersecurity education
  • educational game
  • network security

ASJC Scopus subject areas

  • Management of Technology and Innovation
  • Education

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