A testbed for fun and effective features in spatial skill training games

Helen Wauck, Brian Bailey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Certain digital games hold promise as interventions for training spatial skills, a subset of cognitive skills essential for success in STEM fields. However, not much is known about what features of these games are relevant to training spatial skills. Without such knowledge, it is impossible to design spatial skill training games with confidence that they will be effective. In addition, existing games for spatial skill training are not designed to appeal to those who stand the most to benefit from them: students with low spatial skill. In this work, we present a new and improved version of Homeworld Bound, a game designed as a testbed for studying spatially relevant game features. Our updated version is grounded in spatial skill theory and designed to appeal to low spatial skill university students. We present our future plans for analyzing the training effectiveness and player experience of this new game, Homeworld Bound: Redux.

Original languageEnglish (US)
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages763-771
Number of pages9
ISBN (Electronic)9781450368711
DOIs
StatePublished - Oct 17 2019
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: Oct 22 2019Oct 25 2019

Publication series

NameCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
CountrySpain
CityBarcelona
Period10/22/1910/25/19

Keywords

  • Cognitive skills
  • Educational games
  • Player experience
  • STEM education
  • Spatial skills
  • Students

ASJC Scopus subject areas

  • Human-Computer Interaction

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