A taxonomy of Minecraft activities for STEM

H. Chad Lane, Sherry Yi, Brian Guerrero, Neil Comins

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish (US)
Title of host publicationICCE 2017 - 25th International Conference on Computers in Education
Subtitle of host publicationTechnology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings
EditorsAhmad Fauzi Mohd Ayub, Jie-Chi Yang, Wenli Chen, Su Luan Wong, Antonija Mitrovic, Lung-Hsiang Wong
PublisherAsia-Pacific Society for Computers in Education
Pages1-3
Number of pages3
ISBN (Print)9789869401241
StatePublished - Jan 1 2017
Event25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand
Duration: Dec 4 2017Dec 8 2017

Publication series

NameICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings

Other

Other25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017
CountryNew Zealand
CityChristchurch
Period12/4/1712/8/17

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Education

Cite this

Lane, H. C., Yi, S., Guerrero, B., & Comins, N. (2017). A taxonomy of Minecraft activities for STEM. In A. F. Mohd Ayub, J-C. Yang, W. Chen, S. L. Wong, A. Mitrovic, & L-H. Wong (Eds.), ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings (pp. 1-3). (ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings). Asia-Pacific Society for Computers in Education.