Abstract
Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the “optimism in the face of uncertainty” (OFU) principle. This work focuses on a different approach of posterior sampling, which is celebrated in many bandits and reinforcement learning settings but remains under-explored for MGs. Specifically, for episodic two-player zero-sum MGs, a novel posterior sampling algorithm is developed with general function approximation. Theoretical analysis demonstrates_that the posterior sampling algorithm admits a √T-regret bound for problems with a low multi-agent decoupling coefficient, which is a new complexity measure for MGs, where T denotes the number of episodes. When specialized to linear MGs, the obtained regret bound matches the state-of-the-art results. To the best of our knowledge, this is the first provably efficient posterior sampling algorithm for MGs with frequentist regret guarantees, which enriches the toolbox for MGs and promotes the broad applicability of posterior sampling.
Original language | English (US) |
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Pages (from-to) | 24496-24523 |
Number of pages | 28 |
Journal | Proceedings of Machine Learning Research |
Volume | 162 |
State | Published - 2022 |
Externally published | Yes |
Event | 39th International Conference on Machine Learning, ICML 2022 - Baltimore, United States Duration: Jul 17 2022 → Jul 23 2022 |
ASJC Scopus subject areas
- Artificial Intelligence
- Software
- Control and Systems Engineering
- Statistics and Probability