A programmable particle system framework for shape modeling

Wen Y. Su, John C. Hart

Research output: Contribution to conferencePaperpeer-review

Abstract

Particle systems are an effective tool for visualizing information in a variety of contexts. This paper focuses on the use of surface-constrained particles to visualize information about the surface. We have designed a particle system programming framework consisting of behaviors, attributes and shaders that allows users to rapidly create, debug, and deploy particle systems for sensing and extracting specific surface information and displaying this information in an visually effective manner. We also introduce a simple particle system "little language" to facilitate the articulation of these particle programs. We demonstrate the flexibility and power of this framework for surface visualization with the applications of singularity detection and display, nonphotorealistic surface illustration, and surface mesh algorithm visualization.

Original languageEnglish (US)
DOIs
StatePublished - Jul 31 2005
EventACM SIGGRAPH 2005 International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005 - Los Angeles, United States
Duration: Jul 31 2005Aug 4 2005

Other

OtherACM SIGGRAPH 2005 International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005
Country/TerritoryUnited States
CityLos Angeles
Period7/31/058/4/05

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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