TY - GEN
T1 - A Plant Simulation Tool for Collaborative Biology Experiments in Middle-school Classrooms
T2 - 50th Graphics Interface Conference, GI 2024
AU - Sultana, Afroza
AU - Zeng, Litong
AU - Wang, Megan
AU - Cernova, Stacy
AU - Cang, Xuesong
AU - Gnesdilow, Dana
AU - Bakogeorge, Alexander
AU - Tibu, Tudor
AU - Tarun, Aneesh P.
AU - Puntambekar, Sadhana
AU - Tissenbaum, Mike
AU - Mazalek, Ali
N1 - This work has been supported by National Science Foundation (NSF DRK-12 Award #2010456) and the Canada Research Chairs program. We would like to thank Samantha Baker, Eric Sagen, Diane Gengler, and Carl J. Bernacchi for their valuable input and contributions in creating plant simulation models and developing the Biology middle-school curriculum. We also would like to extend our thanks to Luigi Zaccagnini for his contributions to the early development of the plant simulation application, to Katie Lessaris for conducting the classes when we collected our study data, and to Shafagh Hadinezhad for her work during classroom data collection.
PY - 2024/6/3
Y1 - 2024/6/3
N2 - Computer-aided simulation-based platforms have been shown to be effective tools for teaching STEM concepts. At the same time, Computer Supported Collaborative Learning (CSCL) platforms encourage different viewpoints and approaches from the learners which can enrich the learning experience in STEM classrooms. The deployment in recent years of networked personal devices such as Chromebooks in classrooms has motivated educators to design collaborative learning tools for these devices. However, prior work has shown that using one-on-one devices may discourage students from talking among each other, which hinders collaboration. To understand the affordances of personal devices for CSCL tools within Biology curricula, we designed a collaborative plant growth simulation application that provides mirrored plant growth simulation views for every group member to facilitate a common visualization. In this paper, we present our findings from an in-the-wild study that evaluated the affordance and usability of the plant growth simulation application and investigated the nature of collaboration and engagement aided through the simulation mirroring feature. Our study results showed that the plant simulation application had high usability and acceptance. Moreover, mirroring the plant growth simulation improved collaboration, generated excitement, and stimulated conversation. We also identified episodes where collaboration was hindered due to off-task activities, troubleshooting, group dynamics, and lack of understanding that led us to outline some potential guidelines to improve the collaborative learning experience for the students in Biology classroom.
AB - Computer-aided simulation-based platforms have been shown to be effective tools for teaching STEM concepts. At the same time, Computer Supported Collaborative Learning (CSCL) platforms encourage different viewpoints and approaches from the learners which can enrich the learning experience in STEM classrooms. The deployment in recent years of networked personal devices such as Chromebooks in classrooms has motivated educators to design collaborative learning tools for these devices. However, prior work has shown that using one-on-one devices may discourage students from talking among each other, which hinders collaboration. To understand the affordances of personal devices for CSCL tools within Biology curricula, we designed a collaborative plant growth simulation application that provides mirrored plant growth simulation views for every group member to facilitate a common visualization. In this paper, we present our findings from an in-the-wild study that evaluated the affordance and usability of the plant growth simulation application and investigated the nature of collaboration and engagement aided through the simulation mirroring feature. Our study results showed that the plant simulation application had high usability and acceptance. Moreover, mirroring the plant growth simulation improved collaboration, generated excitement, and stimulated conversation. We also identified episodes where collaboration was hindered due to off-task activities, troubleshooting, group dynamics, and lack of understanding that led us to outline some potential guidelines to improve the collaborative learning experience for the students in Biology classroom.
KW - Biology curriculum
KW - Biology simulation
KW - classroom learning
KW - Collaborative learning
KW - collaborative simulation
KW - Computer Supported Collaborative Learning
KW - cross-device interaction
KW - CSCL
KW - in-the-wild classroom study
KW - middle school STEM education
KW - multi-device platform
KW - plant growth simulation
UR - http://www.scopus.com/inward/record.url?scp=85205448309&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85205448309&partnerID=8YFLogxK
U2 - 10.1145/3670947.3670970
DO - 10.1145/3670947.3670970
M3 - Conference contribution
AN - SCOPUS:85205448309
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 50th Graphics Interface Conference, GI 2024
PB - Association for Computing Machinery
Y2 - 3 June 2024 through 6 June 2024
ER -