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A hybrid noncooperative game model for wireless communications
Tansu Alpcan,
Tamer Başar
Electrical and Computer Engineering
Coordinated Science Lab
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Dive into the research topics of 'A hybrid noncooperative game model for wireless communications'. Together they form a unique fingerprint.
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Keyphrases
Wireless Communication
100%
Non-cooperative Game Model
100%
Base Station Assignment
100%
Cost Function
66%
Control Station
66%
Power Bases
66%
Operating Point
33%
Grid Method
33%
Power Control
33%
Dynamic Base
33%
Wireless Networks
33%
Update Mechanism
33%
Randomized Algorithms
33%
Pricing Function
33%
Mobile Users
33%
User Preference
33%
Nash Equilibrium Solution
33%
Overall System Performance
33%
Assignment Problem
33%
Base Station
33%
Service Level
33%
Signal-to-interference Ratio
33%
Non-cooperation Game
33%
Transmission Power Level
33%
Power Control Algorithm
33%
Hybrid Games
33%
Specific Cost
33%
Ratio Level
33%
Uniqueness Property
33%
Pure Nash Equilibrium
33%
Terms of Service
33%
Battery Energy
33%
User Actions
33%
Non-cooperative Power Control
33%
Wireless Data Networks
33%
Code Division multiple Access
33%
Action Space
33%
Preference Function
33%
Integrated Power
33%
Basis Power
33%
Existence Property
33%
Reaction Function
33%
Joint Power Control
33%
Station Choice
33%
Computer Science
Computer Network
100%
Wireless Networks
100%
Control Algorithm
100%
Systems Performance
100%
Transmission Power
100%
Operating Point
100%
Randomized Algorithm
100%
User Preference
100%
Assignment Problem
100%
Wireless Communication
100%
Strategy Nash Equilibrium
100%
Code Division Multiple Access
100%
Signal to Interference Ratio
100%
Engineering
Basestation
100%
Wireless Communication
100%
Game Model
100%
Power Control
75%
Energy Engineering
25%
Tasks
25%
Battery (Electrochemical Energy Engineering)
25%
Control Algorithm
25%
Joints (Structural Components)
25%
Cost Function
25%
Systems Performance
25%
Simplest Case
25%
Operating Point
25%
Power Transmission
25%
Power Level
25%
Equilibrium Solution
25%
Nash Equilibrium
25%
Practical Problem
25%
Pure Strategy
25%
Interference Ratio
25%
Service Level
25%
Code Division Multiple Access
25%
Mobile User
25%
Action Space
25%