@inproceedings{7ef79138aef34d72ba0b6b830c6de6f2,
title = "A hybrid cultural ecology: World of Warcraft in China",
abstract = "We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraft in China. We examine the interplay of collaborative practices across the physical environment of China's Internet cafes and the virtual game space of World of Warcraft. Our findings suggest that it may be fruitful to broaden existing notions of physical-digital hybridity by considering the nuanced interplay between the digital and physical as a multi-dimensional environment or {"}ecology{"}. We illustrate how socio-economics, government regulations and cultural value systems shaped a hybrid cultural ecology of online gaming in China.",
keywords = "Ethnography, Games, Hybrid ecology, Mixed reality, Virtual worlds, World of Warcraft",
author = "Silvia Lindtner and Bonnie Nardi and Yang Wang and Scott Mainwaring and He Jing and Wenjing Liang",
year = "2008",
doi = "10.1145/1460563.1460624",
language = "English (US)",
isbn = "9781605580074",
series = "Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW",
pages = "371--381",
booktitle = "CSCW 08 - Conference Proceedings, 2008 ACM Conference on Computer Supported Cooperative Work",
note = "2008 ACM Conference on Computer Supported Cooperative Work, CSCW 08 ; Conference date: 08-11-2008 Through 12-11-2008",
}