Abstract
As an emerging technology, 3D video has shown a great potential to become the next generation media for tele-immersion. However, streaming and rendering this dynamic 3D data in real-time requires tremendous network bandwidth and computing resources. In this paper, we build a remote rendering model to better study different remote rendering designs and define 3D video rendering as an optimization problem. Moreover, we design a 3D video remote rendering system that significantly reduces the delay while maintaining high rendering quality. We also propose a reference viewpoint prediction algorithm with super sampling support that requires much less computation resources but provides better performance than the search-based algorithms proposed in the related work.
Original language | English (US) |
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Title of host publication | MM'10 - Proceedings of the ACM Multimedia 2010 International Conference |
Pages | 601-610 |
Number of pages | 10 |
DOIs | |
State | Published - 2010 |
Event | 18th ACM International Conference on Multimedia ACM Multimedia 2010, MM'10 - Firenze, Italy Duration: Oct 25 2010 → Oct 29 2010 |
Other
Other | 18th ACM International Conference on Multimedia ACM Multimedia 2010, MM'10 |
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Country/Territory | Italy |
City | Firenze |
Period | 10/25/10 → 10/29/10 |
Keywords
- 3D video
- 3D warping
- mobile devices
- remote rendering
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Software