Abstract

As an emerging technology, 3D video has shown a great potential to become the next generation media for tele-immersion. However, streaming and rendering this dynamic 3D data in real-time requires tremendous network bandwidth and computing resources. In this paper, we build a remote rendering model to better study different remote rendering designs and define 3D video rendering as an optimization problem. Moreover, we design a 3D video remote rendering system that significantly reduces the delay while maintaining high rendering quality. We also propose a reference viewpoint prediction algorithm with super sampling support that requires much less computation resources but provides better performance than the search-based algorithms proposed in the related work.

Original languageEnglish (US)
Title of host publicationMM'10 - Proceedings of the ACM Multimedia 2010 International Conference
Pages601-610
Number of pages10
DOIs
StatePublished - 2010
Event18th ACM International Conference on Multimedia ACM Multimedia 2010, MM'10 - Firenze, Italy
Duration: Oct 25 2010Oct 29 2010

Other

Other18th ACM International Conference on Multimedia ACM Multimedia 2010, MM'10
CountryItaly
CityFirenze
Period10/25/1010/29/10

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Keywords

  • 3D video
  • 3D warping
  • mobile devices
  • remote rendering

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

Cite this

Shi, S., Kamali, M., Nahrstedt, K., Hart, J. C., & Campbell, R. H. (2010). A high-quality low-delay remote rendering system for 3D video. In MM'10 - Proceedings of the ACM Multimedia 2010 International Conference (pp. 601-610) https://doi.org/10.1145/1873951.1874011