Abstract
We present a fully dynamic randomized data structure that can answer queries about the convex hull of a set of n points in three dimensions, where insertions take O(log3n) expected amortized time, deletions take O(log6n) expected amortized time, and extreme-point queries take O(log2n) worst-case time. This is the first method that guarantees polylogarithmic update and query cost for arbitrary sequences of insertions and deletions, and improves the previous O(nε)-time method by Agarwal and Matouek a decade ago. As a consequence, we obtain similar results for nearest neighbor queries in two dimensions and improved results for numerous fundamental geometric problems (such as levels in three dimensions and dynamic Euclidean minimum spanning trees in the plane).
Original language | English (US) |
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Article number | 16 |
Journal | Journal of the ACM |
Volume | 57 |
Issue number | 3 |
DOIs | |
State | Published - Mar 1 2010 |
Externally published | Yes |
Keywords
- Computational geometry
- Convex hulls
- Dynamic data structures
- Nearest neighbor search
ASJC Scopus subject areas
- Software
- Control and Systems Engineering
- Information Systems
- Hardware and Architecture
- Artificial Intelligence