TY - GEN
T1 - A design methodology for abstracting character archetypes onto robotic systems
AU - Pakrasi, Ishaan
AU - Chakraborty, Novoneel
AU - La Viers, Amy
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/6/28
Y1 - 2018/6/28
N2 - Given the increase in robotic systems for the household, it is imperative to design the expressive modes of these systems, that in turn engender likability, animacy, acceptance, and trust. This paper approaches this problem by proposing a design methodology that can be used to abstract archetypal characters across the system, including form factor, user instructions, and interactive modalities. This approach uses Laban Movement Analysis paired with the Kansei Engineering iterative design approach to dissect movement and visual traits of archetypal characters and marry them to features of the robot. These character traits are explored in a product, channel, consumer framework and are realized through interface elements, such as color, animated eyes, and character specific motion profiles. Finally, the use of priming using familiar characters from popular culture as a means to enhance the recognition of character traits is explored. Results show that users associated traits specific to each character archetype that were consistent with the intended design and that an aggregate measure of interaction success went up with character priming. This was bolstered in the priming cases, where users rated these traits more strongly. Thus, this methodology serves as a tool to create meaningful design variations to robotic systems using character archetypes, allowing us to design user-specific personality traits and interactive elements.
AB - Given the increase in robotic systems for the household, it is imperative to design the expressive modes of these systems, that in turn engender likability, animacy, acceptance, and trust. This paper approaches this problem by proposing a design methodology that can be used to abstract archetypal characters across the system, including form factor, user instructions, and interactive modalities. This approach uses Laban Movement Analysis paired with the Kansei Engineering iterative design approach to dissect movement and visual traits of archetypal characters and marry them to features of the robot. These character traits are explored in a product, channel, consumer framework and are realized through interface elements, such as color, animated eyes, and character specific motion profiles. Finally, the use of priming using familiar characters from popular culture as a means to enhance the recognition of character traits is explored. Results show that users associated traits specific to each character archetype that were consistent with the intended design and that an aggregate measure of interaction success went up with character priming. This was bolstered in the priming cases, where users rated these traits more strongly. Thus, this methodology serves as a tool to create meaningful design variations to robotic systems using character archetypes, allowing us to design user-specific personality traits and interactive elements.
KW - Human robot interaction
KW - Kansei engineering
KW - Product channel consumer paradigm
KW - Robot assistant
KW - Robot characters
KW - Robotics design methodology
KW - Social robotics
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U2 - 10.1145/3212721.3212809
DO - 10.1145/3212721.3212809
M3 - Conference contribution
AN - SCOPUS:85055344038
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 5th International Conference on Movement and Computing, MOCO 2018
PB - Association for Computing Machinery
T2 - 5th International Conference on Movement and Computing, MOCO 2018
Y2 - 28 June 2018 through 30 June 2018
ER -