A computer-in-the-loop approach for detecting bullies in the classroom

Juan F. Mancilla-Caceres, Wen Pu, Eyal Amir, Dorothy Espelage

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Bullying is a social phenomenon that is highly prevalent within the school population. To study this phenomenon, social scientists traditionally use questionnaires that are costly to administer and that cannot provide detailed information about children's interactions without causing a large amount of fatigue to the participants. An on-line computer game has been developed to aid social scientists in observing, in a non-intrusive way, children's behaviors and roles within their peer group. Participants solve a collaborative and an adversarial task, and are allowed to communicate only through a chat system. Observable data from the game, such as the amount of messages sent and received and points transactions, correlates well with questionnaire data while providing more detailed information about participants' interactions. The online game is a new tool that alleviates the cost of obtaining data and considerably reduces the fatigue of the participants while providing sound results.

Original languageEnglish (US)
Title of host publicationSocial Computing, Behavioral-Cultural Modeling and Prediction, 5th International Conference, SBP 2012, Proceedings
Pages139-146
Number of pages8
DOIs
StatePublished - 2012
Event5th International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction, SBP 2012 - College Park, MD, United States
Duration: Apr 3 2012Apr 5 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7227 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other5th International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction, SBP 2012
Country/TerritoryUnited States
CityCollege Park, MD
Period4/3/124/5/12

Keywords

  • Group interaction and collaboration
  • Influence process and recognition
  • Methodological innovation

ASJC Scopus subject areas

  • General Computer Science
  • Theoretical Computer Science

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