TY - JOUR
T1 - A Computer Game-Based Method for Studying Bullying and Cyberbullying
AU - Mancilla-Caceres, Juan F.
AU - Espelage, Dorothy
AU - Amir, Eyal
N1 - Publisher Copyright:
©, Copyright © Taylor & Francis Group, LLC.
PY - 2015/1/2
Y1 - 2015/1/2
N2 - Even though previous studies have addressed the relation between face-to-face bullying and cyberbullying, none have studied both phenomena simultaneously. In this article, we present a computer game-based method to study both types of peer aggression among youth. Study participants included fifth graders (N = 93) in two U.S. Midwestern middle schools. Students completed a self-report survey that included measures of aggression, bullying, emotions, and perceptions of school. Next, students were assigned to teams of four and completed both competitive and collaborative games. Results indicated significant correlations between survey measures and in-game interactions and showed that bistrategic players scored higher in relational aggression. These results contribute to the understanding of how face-to-face aggression relates to aggression in computer-mediated communication in middle-school students.
AB - Even though previous studies have addressed the relation between face-to-face bullying and cyberbullying, none have studied both phenomena simultaneously. In this article, we present a computer game-based method to study both types of peer aggression among youth. Study participants included fifth graders (N = 93) in two U.S. Midwestern middle schools. Students completed a self-report survey that included measures of aggression, bullying, emotions, and perceptions of school. Next, students were assigned to teams of four and completed both competitive and collaborative games. Results indicated significant correlations between survey measures and in-game interactions and showed that bistrategic players scored higher in relational aggression. These results contribute to the understanding of how face-to-face aggression relates to aggression in computer-mediated communication in middle-school students.
KW - bullying
KW - computer game-based method
KW - cyberbullying
KW - social sensing game
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U2 - 10.1080/15388220.2014.963593
DO - 10.1080/15388220.2014.963593
M3 - Article
AN - SCOPUS:84912527402
SN - 1538-8220
VL - 14
SP - 66
EP - 86
JO - Journal of School Violence
JF - Journal of School Violence
IS - 1
ER -