A Computer Game-Based Method for Studying Bullying and Cyberbullying

Juan F. Mancilla-Caceres, Dorothy L Espelage, Eyal Amir

Research output: Contribution to journalArticle

Abstract

Even though previous studies have addressed the relation between face-to-face bullying and cyberbullying, none have studied both phenomena simultaneously. In this article, we present a computer game-based method to study both types of peer aggression among youth. Study participants included fifth graders (N = 93) in two U.S. Midwestern middle schools. Students completed a self-report survey that included measures of aggression, bullying, emotions, and perceptions of school. Next, students were assigned to teams of four and completed both competitive and collaborative games. Results indicated significant correlations between survey measures and in-game interactions and showed that bistrategic players scored higher in relational aggression. These results contribute to the understanding of how face-to-face aggression relates to aggression in computer-mediated communication in middle-school students.

Original languageEnglish (US)
Pages (from-to)66-86
Number of pages21
JournalJournal of School Violence
Volume14
Issue number1
DOIs
StatePublished - Jan 2 2015

Keywords

  • bullying
  • computer game-based method
  • cyberbullying
  • social sensing game

Fingerprint Dive into the research topics of 'A Computer Game-Based Method for Studying Bullying and Cyberbullying'. Together they form a unique fingerprint.

  • Cite this