A case study on human learning of four-dimensional objects in virtual reality: Passive exploration and display techniques

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A recent study has shown that computer graphic techniques may be used to extend human perceptual abilities in comprehending four-dimensional space. The current case study explored conditions such learning can occur. An experienced human observer watched computer generated graphical simulations of randomly shaped hyper-tetrahedrons and made judgments about the Euclidean distance between two of the vertices in four-dimensional space. The geometric objects were displayed using a slicing technique with the objects either translating along the w-axis or rotating along the wx-plane, or using a projection technique. The results showed that learning four-dimensional objects for distance judgment does not require active manipulation of the objects and can be achieved through various display techniques.

Original languageEnglish (US)
Title of host publication4th International Conference on Frontier of Computer Science and Technology, FCST 2009
Pages519-523
Number of pages5
DOIs
StatePublished - 2009
Event4th International Conference on Frontier of Computer Science and Technology, FCST 2009 - Shanghai, China
Duration: Dec 17 2009Dec 19 2009

Publication series

Name4th International Conference on Frontier of Computer Science and Technology, FCST 2009

Other

Other4th International Conference on Frontier of Computer Science and Technology, FCST 2009
Country/TerritoryChina
CityShanghai
Period12/17/0912/19/09

Keywords

  • 4D intuition
  • Mathematical cognition
  • Spatial representation
  • Virtual reality

ASJC Scopus subject areas

  • General Computer Science

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