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2016
A tale of two divides: Technology experiences among racially and socioeconomically diverse older adults
Cotten, S. R., Francis, J., Kadylak, T., Rikard, R. V., Huang, T., Ball, C. & DeCook, J., Jan 1 2016, Human Aspects of IT for the Aged Population: Design for Aging - 2nd International Conference, ITAP 2016 and Held as Part of HCI International 2016, Proceedings. Zhou, J. & Salvendy, G. (eds.). Springer-Verlag, p. 167-177 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9754).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Invaluable values: an expectancy-value theory analysis of youths’ academic motivations and intentions
Ball, C., Huang, K. T., Cotten, S. R., Rikard, R. V. & Coleman, L. T. O., May 3 2016, In: Information Communication and Society. 19, 5, p. 618-638 21 p.Research output: Contribution to journal › Article › peer-review
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2017
Big Daddy
Ball, C. A. & Fordham, J., Aug 2017, 100 Greatest Video Game Franchises. Mejia, R., Banks, J. & Adams, A. (eds.). Rowman & Littlefield, p. 20-22Research output: Chapter in Book/Report/Conference proceeding › Entry for encyclopedia/dictionary
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E.T. The Extraterrestrial
Ball, C. A. & Fordham, J., Aug 2017, 100 Greatest Video Game Franchises. Mejia, R., Banks, J. & Adams, A. (eds.). Rowman & Littlefield, p. 48-50Research output: Chapter in Book/Report/Conference proceeding › Entry for encyclopedia/dictionary
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Pressurizing the STEM Pipeline: an Expectancy-Value Theory Analysis of Youths’ STEM Attitudes
Ball, C., Huang, K. T., Cotten, S. R. & Rikard, R. V., Aug 1 2017, In: Journal of Science Education and Technology. 26, 4, p. 372-382 11 p.Research output: Contribution to journal › Article › peer-review
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Street Fighter
Fordham, J. & Ball, C. A., Aug 2017, 100 Greatest Video Game Franchises. Mejia, R., Banks, J. & Adams, A. (eds.). Rowman & Littlefield, p. 172-174Research output: Chapter in Book/Report/Conference proceeding › Entry for encyclopedia/dictionary
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2018
Gaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides
Ball, C., Huang, K. T., Cotten, S. R. & Rikard, R. V., Jan 1 2018, (Accepted/In press) In: Games and Culture. 15, 5, p. 501-528 28 p.Research output: Contribution to journal › Article › peer-review
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2020
A Call for Computer Recess: The Impact of Computer Activities on Predominantly Minority Students’ Technology and Application Self-Efficacy
Ball, C., Huang, K. T., Francis, J., Kadylak, T. & Cotten, S. R., Jun 1 2020, In: American Behavioral Scientist. 64, 7, p. 883-899 17 p.Research output: Contribution to journal › Article › peer-review
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Effective experiences: A social cognitive analysis of young students’ technology self-efficacy and STEM attitudes
Huang, K. T., Ball, C., Cotten, S. R. & O’Neal, L. T., 2020, In: Social Inclusion. 8, 2, p. 213-221 9 p.Research output: Contribution to journal › Article › peer-review
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