Abstract
Aaron McCollough interviews author, programmer, and critic Ian Bogost about his recent book of "machined haiku" (including a game poem programmed by Bogost for the Atari 2600 VCS) and about the intersection of poetics and games studies more broadly.
Original language | English (US) |
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Journal | Journal of Electronic Publishing |
Volume | 14 |
Issue number | 2 |
DOIs |
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State | Published - 2011 |
Externally published | Yes |
ASJC Scopus subject areas
- Information Systems