4k Formalism

An interview with Ian Bogost

Aaron Scott McCollough

Research output: Contribution to journalComment/debate

Abstract

Aaron McCollough interviews author, programmer, and critic Ian Bogost about his recent book of "machined haiku" (including a game poem programmed by Bogost for the Atari 2600 VCS) and about the intersection of poetics and games studies more broadly.

Original languageEnglish (US)
JournalJournal of Electronic Publishing
Volume14
Issue number2
DOIs
StatePublished - Dec 27 2011

ASJC Scopus subject areas

  • Information Systems

Cite this

4k Formalism : An interview with Ian Bogost. / McCollough, Aaron Scott.

In: Journal of Electronic Publishing, Vol. 14, No. 2, 27.12.2011.

Research output: Contribution to journalComment/debate

McCollough, Aaron Scott. / 4k Formalism : An interview with Ian Bogost. In: Journal of Electronic Publishing. 2011 ; Vol. 14, No. 2.
@article{a4afa347735542629efd2394d092c5d5,
title = "4k Formalism: An interview with Ian Bogost",
abstract = "Aaron McCollough interviews author, programmer, and critic Ian Bogost about his recent book of {"}machined haiku{"} (including a game poem programmed by Bogost for the Atari 2600 VCS) and about the intersection of poetics and games studies more broadly.",
author = "McCollough, {Aaron Scott}",
year = "2011",
month = "12",
day = "27",
doi = "10.3998/3336451.0014.205",
language = "English (US)",
volume = "14",
journal = "Journal of Electronic Publishing",
issn = "1080-2711",
publisher = "University of Michigan Press",
number = "2",

}

TY - JOUR

T1 - 4k Formalism

T2 - An interview with Ian Bogost

AU - McCollough, Aaron Scott

PY - 2011/12/27

Y1 - 2011/12/27

N2 - Aaron McCollough interviews author, programmer, and critic Ian Bogost about his recent book of "machined haiku" (including a game poem programmed by Bogost for the Atari 2600 VCS) and about the intersection of poetics and games studies more broadly.

AB - Aaron McCollough interviews author, programmer, and critic Ian Bogost about his recent book of "machined haiku" (including a game poem programmed by Bogost for the Atari 2600 VCS) and about the intersection of poetics and games studies more broadly.

UR - http://www.scopus.com/inward/record.url?scp=84155179125&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84155179125&partnerID=8YFLogxK

U2 - 10.3998/3336451.0014.205

DO - 10.3998/3336451.0014.205

M3 - Comment/debate

VL - 14

JO - Journal of Electronic Publishing

JF - Journal of Electronic Publishing

SN - 1080-2711

IS - 2

ER -