4k Formalism: An interview with Ian Bogost

Aaron McCollough

Research output: Contribution to journalComment/debate

Abstract

Aaron McCollough interviews author, programmer, and critic Ian Bogost about his recent book of "machined haiku" (including a game poem programmed by Bogost for the Atari 2600 VCS) and about the intersection of poetics and games studies more broadly.

Original languageEnglish (US)
JournalJournal of Electronic Publishing
Volume14
Issue number2
DOIs
StatePublished - Dec 27 2011

ASJC Scopus subject areas

  • Information Systems

Cite this