Abstract
3D Tele-immersive systems create real-time multi-stream and multi-view 3D collaborative contents from multiple sites to allow interactive shared activities in virtual environments. Applications of 3DTI include online sports, tele-health, remote learning and collaborative arts. In addition to interactive participants in 3DTI environments, we envision a large number of passive non-interactive viewers that (a) watch the interactive activities in 3DTI shared environments, and (b) select views of the activities at run time. To achieve this vision, we present 4D TeleCast, a novel multi-stream 3D content distribution framework for non-interactive viewers providing the functionality of multi-view selection. It addresses the following challenges: (1) supporting a large number of concurrent multi-stream viewers as well as multi-views, (2) preserving the unique nature of 3DTI multi-stream and multi-view dependencies at the viewers, and (3) allowing dynamic viewer behavior such as view changes and large-scale simultaneous viewer arrivals or departures. We divide the problem space into two: (1) multi-stream overlay construction problem that aims to minimize the cost of distribution of multi-stream contents, and maximize the number of concurrent viewers with sufficient viewer dynamism in terms of their resources and availabilities, and (2) effective resource utilization problem that aims to preserve the multi-stream dependencies in a view considering the heterogeneous resource constraints at the viewers. We evaluate 4D TeleCast using extensive simulations with 3DTI activity data and PlanetLab traces.
Original language | English (US) |
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Pages | 82-91 |
Number of pages | 10 |
DOIs | |
State | Published - 2012 |
Event | 32nd IEEE International Conference on Distributed Computing Systems, ICDCS 2012 - Macau, China Duration: Jun 18 2012 → Jun 21 2012 |
Other
Other | 32nd IEEE International Conference on Distributed Computing Systems, ICDCS 2012 |
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Country/Territory | China |
City | Macau |
Period | 6/18/12 → 6/21/12 |
ASJC Scopus subject areas
- Software
- Hardware and Architecture
- Computer Networks and Communications