We describe an implementation of the Deformable Parts Model  that operates in a user-defined time-frame. Our implementation uses a variety of mechanism to trade-off speed against accuracy. Our implementation can detect all 20 PASCAL 2007 objects simultaneously at 30Hz with an mAP of 0.26. At 15Hz, its mAP is 0.30; and at 100Hz, its mAP is 0.16. By comparison the reference implementation of  runs at 0.07Hz and mAP of 0.33 and a fast GPU implementation runs at 1Hz. Our technique is over an order of magnitude faster than the previous fastest DPM implementation. Our implementation exploits a series of important speedup mechanisms. We use the cascade framework of  and the vector quantization technique of . To speed up feature computation, we compute HOG features at few scales, and apply many interpolated templates. A hierarchical vector quantization method is used to compress HOG features for fast template evaluation. An object proposal step uses hash-table methods to identify locations where evaluating templates would be most useful; these locations are inserted into a priority queue, and processed in a detection phase. Both proposal and detection phases have an any-time property. Our method applies to legacy templates, and no retraining is required.