3-D virtual reality for education, training and improved human performance in nuclear applications

Chen Xi, Hsingtzu Wu, Arwa Joher, Leo Kirsch, Cheng Luo, Mohammed Khasawneh, Rizwan-uddin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Three dimensional (3-D) virtual reality can be an effective tool for education, training and improved human performance in nuclear engineering applications. This technology can be used to model and simulate nuclear facilities with the help of custom-made packages and/or using well-known programming languages. We earlier reported the development of nuclear-specific virtual reality models using a well known game engine. This paper introduces some new features and scenarios which were developed for the models of interest. Specifically, some of the built-in features of the game engine are exploited to add nuclear-specific applications and to enhance interactivity. With this technology, Nuclear Power Plant (NPP) personnel and first responders can "play" and, hence, experience and emulate the operational and emergency scenarios of a plant through these specifically developed interactive and 3-D graphical models of nuclear facilities.

Original languageEnglish (US)
Title of host publication6th American Nuclear Society International Topical Meeting on Nuclear Plant Instrumentation, Control, and Human-Machine Interface Technologies 2009
Pages2347-2356
Number of pages10
StatePublished - Dec 1 2009
Event6th American Nuclear Society International Topical Meeting on Nuclear Plant Instrumentation, Control, and Human-Machine Interface Technologies 2009 - Knoxville, TN, United States
Duration: Apr 5 2009Apr 9 2009

Publication series

Name6th American Nuclear Society International Topical Meeting on Nuclear Plant Instrumentation, Control, and Human-Machine Interface Technologies 2009
Volume4

Other

Other6th American Nuclear Society International Topical Meeting on Nuclear Plant Instrumentation, Control, and Human-Machine Interface Technologies 2009
CountryUnited States
CityKnoxville, TN
Period4/5/094/9/09

Keywords

  • Gaming for nuclear applications
  • Safety training for NPP
  • Virtual reality training

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Energy Engineering and Power Technology
  • Nuclear Energy and Engineering

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  • Cite this

    Xi, C., Wu, H., Joher, A., Kirsch, L., Luo, C., Khasawneh, M., & Rizwan-uddin (2009). 3-D virtual reality for education, training and improved human performance in nuclear applications. In 6th American Nuclear Society International Topical Meeting on Nuclear Plant Instrumentation, Control, and Human-Machine Interface Technologies 2009 (pp. 2347-2356). (6th American Nuclear Society International Topical Meeting on Nuclear Plant Instrumentation, Control, and Human-Machine Interface Technologies 2009; Vol. 4).