Abstract
This paper describes some issues in building a 3-D human face modeling system which mainly consists of three parts: • Modeling human faces; • Analyzing facial motions; • Synthesizing facial expressions. A variety of techniques developed for this system are described in detail in this paper. Some preliminary results of applying this system to computer animation, video sequence compression and human face recognition are also shown.
Original language | English (US) |
---|---|
Pages (from-to) | 491-520 |
Number of pages | 30 |
Journal | International Journal of Pattern Recognition and Artificial Intelligence |
Volume | 10 |
Issue number | 5 |
DOIs | |
State | Published - Aug 1996 |
Keywords
- Computer animation
- Face recognition
- Human face modeling
- Motion estimation
- Motion reconstruction
- Template matching
- Video compression
ASJC Scopus subject areas
- Software
- Computer Vision and Pattern Recognition
- Artificial Intelligence