Abstract
Decomposing a shape into visually meaningful parts comes naturally to humans, but recreating this fundamental operation in computers has been shown to be difficult. Similar challenges have puzzled researchers in shape reconstruction for decades. In this paper, we recognize the strong connection between shape reconstruction and shape decomposition at a fundamental level and propose a method called α-decomposition. The α-decomposition generates a space of decompositions parameterized by α, the diameter of a circle convolved with the input polygon. As we vary the value of α, some structural features appear and disappear quickly while others persist. Therefore, by analyzing the persistence of the features, we can determine better decompositions that are more robust to both geometrical and topological noises.
Original language | English (US) |
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Pages (from-to) | 466-476 |
Number of pages | 11 |
Journal | Computers and Graphics (Pergamon) |
Volume | 36 |
Issue number | 5 |
DOIs | |
State | Published - Aug 2012 |
Externally published | Yes |
Keywords
- Concavity measurement
- Convolution
- Geometrical and topological noises
- Persistence analysis
- Shape decomposition
ASJC Scopus subject areas
- Software
- General Engineering
- Signal Processing
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design