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Research Output

2010

An empirical analysis on how learners interact in wiki in a graduate level online course

Huang, W. H. D. & Nakazawa, K., Aug 13 2010, In : Interactive Learning Environments. 18, 3, p. 233-244 12 p.

Research output: Contribution to journalArticle

Cognitive load and empathy in serious games: A conceptual framework

Huang, W. H. D. & Tettegah, S., Dec 1 2010, Gaming and Cognition: Theories and Practice from the Learning Sciences. IGI Global, p. 137-150 14 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Let's get serious about e-games: A design research approach toward an emerging perspective

Huang, W. D. & Johnson, T. E., Dec 1 2010, Ubiquitous Learning. Cope, B. & Kalantzis, M. (eds.). University of Illinois Press, p. 144-155 12 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

2009

An integrated evaluation approach for e-learning systems in career and technical education

Huang, W. D. & Aragon, S. R., Dec 1 2009, Handbook of Research on E-Learning Applications for Career and Technical Education: Technologies for Vocational Training. IGI Global, p. 396-407 12 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Instructional Game Design Using Cognitive Load Theory

Huang, W. D. & Johnson, T., 2009, Handbook of Research on Effective Electronic Gaming in Education. Ferdig, R. E. (ed.). IGI Global, p. 1143-1165

Research output: Chapter in Book/Report/Conference proceedingChapter

2008

Complex skills development for today's workforce

Johnson, T. E. & Huang, W. H. D., Dec 1 2008, Understanding Models for Learning and Instruction. Springer US, p. 305-325 21 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

2006