Keyphrases
Mobile Application
100%
Retailers
95%
Shoppers
84%
Kiosk
52%
Mobile Marketing
42%
Emerging Market Innovation
42%
Shared Strategy
42%
Differential Driver
42%
Marketing 2.0
42%
Online Learning Platform
42%
Communication Content
42%
Content Sharing
42%
Product Returns
42%
Goal Completion
42%
Consumption Goals
42%
E-scooter
42%
Incentives to Work
42%
Previous Generation
42%
Backward Compatibility
42%
Consumer Safety
42%
Generative Artificial Intelligence
42%
Video Games
42%
Marketing Education
42%
Non-monetary Incentives
42%
Shared Mobility
42%
Controller
42%
Developed Markets
35%
Online Channel
31%
Monetary Value
31%
Coursera
28%
Learner Engagement
28%
Market Innovation
28%
Difference-in-differences Approach
25%
Console Games
23%
App Launch
21%
Quantity Value
21%
Offline Channels
21%
Shopping
21%
Motivation
21%
Frequency Values
21%
App Use
21%
Digital Channels
21%
Lose Weight
21%
Crash
19%
Politicians
17%
Ridesharing
15%
Information Sharing
14%
Popular
14%
US University
14%
Massive Growth
14%
Social Sciences
Sales
84%
Artificial Intelligence
84%
Mobile App
56%
USA
52%
Electronic Learning
42%
Digital Media
42%
Internet-Of-Things
42%
Augmented Reality
42%
Marketing Research
42%
Emerging Market
42%
E-Scooters
42%
Micromobility
42%
Media Consumption
42%
Learning Platform
42%
Consumer Health
42%
Shared Transport
42%
Consumer Goal
21%
Sharing Economy
21%
Eye Tracking
21%
Textual Analysis
10%
Electric Scooter
10%
English
10%
Propensity Score
10%
Education Research
5%
Educational Policy
5%
Academic Teaching Personnel
5%
Student Learning
5%
Theoretical Perspective
5%
Learning Objective
5%
Role Theory
5%
Learning Experiences
5%