Keyphrases
Embodied Learning
73%
Science Learning
69%
Middle School Students
68%
Astronomy
65%
Augmented Reality
63%
Gesture Interaction
61%
Embodied Interaction
59%
Mixed Reality
51%
Learning Environment
50%
Mixed-reality Simulation
46%
STEM Learning
46%
Immersive
42%
Whole-body
41%
Crosscutting Concepts
41%
Learning Technologies
40%
Virtual Reality
39%
Immersive Technology
37%
Learning Effect
35%
Rate of Change
35%
Collaborative Learning
34%
Learning Experience
33%
Learning Process
31%
Gesture Control
31%
Simulation Environment
30%
Virtual Environment
29%
Physical Movement
28%
Augmented Learning Environment
28%
Digital Environment
28%
Climate Change
28%
Interactive Simulation
28%
Scientific Simulation
28%
Educational Research
28%
Scientific Phenomenon
26%
Gesture Recognition
26%
Video Games
25%
Learning Outcomes
24%
Collaborative Discourse
23%
Design Considerations
23%
Learning Simulation
23%
Problem Solving
23%
Immersive Simulation
23%
Augmented Reality Technology
23%
Technology for Learning
23%
Science Concepts
22%
Change Simulation
22%
Dynamic Equilibrium
22%
Technology Platform
22%
Physical Interaction
22%
Visual Simulation
21%
Learning Environment Design
21%
Computer Science
Mixed Reality
100%
Embodied Interaction
73%
Computer Simulation
71%
Learning Experiences
69%
Learning Technology
63%
Augmented Reality
54%
Gesture Recognition
44%
Science Learning
43%
Digital Environment
42%
Design Consideration
38%
Collected Data
33%
Virtual Reality
31%
Learning Effect
30%
Collaborative Learning
29%
Physical Movement
25%
videogame
23%
Simulation Environment
22%
Educational Research
20%
Body Simulation
19%
Interaction Effect
19%
Learning Process
19%
Order Simulation
19%
Treatment Group
19%
Virtual Reality
19%
Learning Management System
19%
Tracking Technology
19%
Teacher Education Program
19%
Machine Learning
19%
Scientific Concept
19%
Thermal Conduction
19%
Technology Platform
19%
Physical World
17%
Embodied Cognition
17%
Virtual Environments
16%
Learning Analytics
14%
Physical Action
14%
Learning Resource
14%
Case Study
13%
Group Members
12%
Conceptual Understanding
12%
Recognition System
12%
Content Domain
12%
Teaching and Learning
12%
Educational Technology
12%
Augmented Reality Technology
11%
Solving Activity
11%
Observable Phenomenon
11%
Semistructured Interview
11%
Tablet Computer
11%
Multiple Device
11%