Keyphrases
Embodied Learning
85%
Science Learning
81%
Middle School Students
79%
Astronomy
76%
Augmented Reality
74%
Gesture Interaction
72%
Embodied Interaction
69%
Mixed Reality
60%
Learning Environment
58%
Mixed-reality Simulation
53%
STEM Learning
53%
Immersive
49%
Whole-body
48%
Crosscutting Concepts
48%
Learning Technologies
46%
Virtual Reality
46%
Immersive Technology
43%
Learning Effect
41%
Rate of Change
41%
Learning Experience
41%
Collaborative Learning
39%
Learning Process
37%
Gesture Control
37%
Simulation Environment
35%
Virtual Environment
34%
Physical Movement
33%
Augmented Learning Environment
33%
Digital Environment
33%
Climate Change
33%
Interactive Simulation
33%
Scientific Simulation
33%
Educational Research
32%
Scientific Phenomenon
31%
Gesture Recognition
31%
Video Games
29%
Learning Outcomes
28%
Collaborative Discourse
27%
Design Considerations
27%
Learning Simulation
27%
Problem Solving
27%
Immersive Simulation
27%
Augmented Reality Technology
27%
Technology for Learning
27%
Science Concepts
25%
Change Simulation
25%
Dynamic Equilibrium
25%
Technology Platform
25%
Physical Interaction
25%
Visual Simulation
25%
Learning Environment Design
24%
Computer Science
Mixed Reality
100%
Embodied Interaction
86%
Computer Simulation
83%
Learning Experiences
82%
Learning Technology
74%
Augmented Reality
69%
Gesture Recognition
51%
Digital Environment
50%
Science Learning
45%
Design Consideration
44%
Collected Data
38%
Virtual Reality
37%
Learning Effect
35%
Collaborative Learning
34%
videogame
33%
Learning System
33%
Technology Platform
27%
Simulation Environment
25%
Virtual Environments
25%
Educational Research
24%
Electronic Learning
23%
Body Simulation
22%
Interaction Effect
22%
Learning Process
22%
Virtual Reality
22%
Learning Management System
22%
Scientific Concept
22%
Thermal Conduction
22%
Multimodal Learning
22%
Machine Learning
22%
Climatic Change
22%
Survey Question
22%
Artificial Intelligence
22%
Physical World
20%
Embodied Cognition
20%
Case Study
16%
Group Members
14%
Learning Analytics
14%
Physical Action
14%
Conceptual Understanding
14%
Educational Technology
14%
learning design
14%
Augmented Reality Technology
13%
Solving Activity
13%
Observable Phenomenon
13%
Semistructured Interview
13%
Tablet Computer
13%
Multiple Device
13%
Recognition System
12%
Research Question
12%