Personal profile

Personal profile

Dr. Robb Lindgren is an Associate Professor of Educational Psychology and Curriculum & Instruction whose research focuses on how people learn with interactive and immersive digital technologies. He has affiliate appointments at the Beckman Institute, the National Center for Supercomputing Applications (NCSA), the Informatics program in the iSchool, the Center for Social & Behavioral Science (CSBS), and the Computers and Education program in the Grainger College of Engineering. Dr. Lindgren teaches both undergraduate and graduate courses pertaining to the design of digital learning environments, theories of learning and interactivity, and methods for conducting research on how people learn through their interactions with emerging technologies such as virtual reality and augmented reality. Dr. Lindgren is currently the Director of the Technology Innovations in Educational Research and Design (TIER-ED) initiative that seeks to build a cross-campus community focused on the use of emerging technologies to address critical issues in education. 

Research Interests

Dr. Lindgren’s research examines theories and designs for learning within emerging media platforms (e.g., simulations, virtual environments, mobile devices, video games, augmented and mixed reality, etc.). He seeks to understand how digital technologies can be used to construct new identities and generate new perspectives that lead to stronger comprehension of complex ideas, particularly in STEM content areas. His work investigates how physical, body-based interactions with learning content can facilitate new understandings, and how games and simulations can be effectively designed to take these types of interactions as input. He is also interested in how digital technologies can provide new approaches to assessing learning, such as examining where learners focus their attention, what choices they make, and how well they adapt to new situations. Dr. Lindgren has been PI of several NSF-funded research projects examining how people learn in technology-enhanced environments. He and his lab have created prototypes for several STEM learning games and simulations, and they are currently working with local schools and museums to co-design and iterate on several new technology platforms.

Education/Academic qualification

Learning Sciences and Technology Design, PhD, Stanford University

20032009

Psychology, M.A. , Stanford University

20032008

Computer Science, B.S., Northwestern University

19962000

Keywords

  • L Education
  • Educational Research
  • Learning Sciences
  • Educational Technologies
  • STEM Education

Fingerprint

Fingerprint is based on mining the text of the expert's scholarly documents to create an index of weighted terms, which defines the key subjects of each individual researcher.
  • 1 Similar Profiles

Collaborations and top research areas from the last five years

Recent external collaboration on country/territory level. Dive into details by clicking on the dots or