Keyphrases
Affect Detection
35%
Affective State
79%
Alcohol
15%
Area under the ROC Curve
16%
Automatic Detection
20%
Betty's Brain
18%
Boredom
29%
Classroom Environment
14%
Classroom Video
15%
Collaborative Problem Solving
16%
Computer Programming
14%
Computer Vision
17%
Computer-Based Learning
42%
Course Discussion
16%
Discussion Forum
19%
Educational Data Mining
15%
Educational Games
14%
Facial Expression
24%
Facial Features
15%
Feature Engineering
19%
Help-giving
31%
Help-seeking
16%
In the Wild
21%
Intelligent Tutoring Systems
19%
Learning Environment
36%
Learning Outcomes
22%
Machine Learning
32%
Machine Learning Models
20%
Machine Learning Techniques
14%
Massive Open Online Courses
19%
Metacognition
30%
Metacognitive Strategies
20%
Mind Wandering
100%
Off-task Behavior
15%
Online Courses
31%
Online Education
15%
Online Forums
15%
Online Peers
19%
Peer Assistance
19%
Perceived Helpfulness
19%
Programmer
18%
Self-regulated Learning
24%
Student Affect
16%
Student Behavior
14%
Student Interaction
20%
Transdermal
15%
Underrepresented Students
17%
Video Data
20%
Video-based
29%
Wandering Detection
19%
Computer Science
Affective Computing
12%
And-States
14%
Annotation
23%
Artificial Intelligence
20%
Automatic Detection
20%
Characteristic Curve
12%
Classification Accuracy
12%
Classification Models
12%
Collected Data
18%
Computer Programming
31%
Computer Vision
36%
Deep Neural Network
12%
Detection Accuracy
9%
Digital Education
14%
Discussion Forum
23%
Domain Knowledge
12%
Educational Data Mining
17%
Educational Game
19%
Educational Software
11%
Expression Recognition
9%
Facial Expression
38%
Facial Feature
32%
Feature Selection
13%
Generalizability
26%
Group Interaction
12%
Intelligent Tutoring System
18%
Interpretability
12%
Learning Analytics
21%
Learning Experiences
52%
Learning System
12%
Machine Learning
80%
Machine Learning
12%
Machine Learning Technique
17%
Metacognitive Skill
9%
Model Accuracy
11%
On-Line Education
14%
Online Discussions
12%
Online Learning
17%
Potential Application
11%
Regulated Learning
32%
Research Question
11%
Sequential Pattern
19%
Sequential Pattern Mining
9%
Student Engagement
15%
Student Interaction
22%
student modeling
14%
Student Outcome
12%
Tablet Computer
9%
Training Data
14%
Unfairness
21%