Keyphrases
Affect Detection
35%
Affective State
79%
Alcohol
19%
Area under the ROC Curve
16%
Automatic Detection
27%
Betty's Brain
18%
Boredom
29%
Breath Alcohol Concentration (BrAC)
16%
Classroom Video
15%
Collaborative Problem Solving
16%
Computer Vision
17%
Computer-Based Learning
48%
Course Discussion
17%
Discussion Forum
19%
Educational Data
17%
Educational Data Mining
22%
Facial Expression
24%
Facial Features
15%
Feature Engineering
19%
Help-giving
38%
Help-seeking
16%
In the Wild
21%
Intelligent Tutoring Systems
19%
Learning Environment
36%
Learning Outcomes
24%
Machine Learning
35%
Machine Learning Models
21%
Machine Learning Techniques
14%
Massive Open Online Courses
19%
Metacognition
37%
Metacognitive Strategies
23%
Mind Wandering
100%
Off-task Behavior
15%
Online Courses
32%
Online Education
15%
Online Forums
15%
Online Peers
19%
Peer Assistance
19%
Perceived Helpfulness
25%
Programmer
21%
Self-regulated Learning
33%
Student Affect
16%
Student Behavior
15%
Student Interaction
20%
Student Performance Prediction
19%
Transdermal
21%
Underrepresented Students
17%
Video Data
20%
Video-based
29%
Wandering Detection
19%
Computer Science
Affective Computing
12%
And-States
14%
Annotation
23%
Artificial Intelligence
26%
Automatic Detection
20%
Characteristic Curve
12%
Classification Accuracy
12%
Classification Models
12%
Collaborative Learning
9%
Collected Data
18%
Computer Programming
38%
Computer Vision
36%
Deep Neural Network
9%
Detection Accuracy
9%
Digital Education
14%
Discussion Forum
23%
Domain Knowledge
12%
Educational Data Mining
14%
Educational Game
19%
Educational Software
11%
Electronic Learning
17%
Expression Recognition
9%
Facial Expression
38%
Facial Feature
29%
Generalizability
26%
Group Interaction
12%
Intelligent Tutoring System
13%
Interpretability
19%
Learning Analytics
18%
Learning Experiences
52%
Learning Process
13%
Learning System
93%
Machine Learning
90%
Machine Learning Technique
17%
Model Accuracy
9%
On-Line Education
14%
Online Discussions
12%
Potential Application
11%
Regulated Learning
32%
Research Question
9%
Secondary School
9%
Sequential Pattern
19%
Sequential Pattern Mining
9%
Student Engagement
14%
Student Interaction
22%
student modeling
14%
Student Outcome
15%
Tablet Computer
9%
Training Data
14%
Unfairness
21%