Keyphrases
Behavioral Loyalty
38%
Consumer Engagement
20%
COVID-19 Pandemic
31%
Distance Running
30%
Domains of Life Satisfaction
23%
Emotional Support
16%
Event Participation
21%
Event Satisfaction
42%
Fitness Clubs
17%
Health Care Costs
28%
Japan
45%
Leisure Involvement
30%
Leisure Life
30%
Leisure-time Physical Activity
32%
Life Satisfaction
100%
Mass Participant Sport Event
16%
Mediating Effect
17%
Mediating Role
30%
Mental Health
18%
Older Adults
42%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
27%
Perceived Value
15%
Physical Activity
53%
Physical Activity Benefits
22%
Physical Activity Participation
17%
Professional Sport
16%
Psychological Continuum Model
16%
Psychological Involvement
73%
Psychological Processes
17%
Psychosocial Resources
16%
Quality of Life
24%
Running Events
46%
Social Identification
17%
Social Identity Approach
22%
Social Well-being
28%
Sport Organizations
25%
Sport Participation
28%
Sport Spectatorship
21%
Sporting Events
28%
Sports Lifestyle
17%
Sports Services
31%
Subjective Well-being
19%
Survey Data
15%
Survey Response
15%
Team Identification
54%
Tokyo
28%
Transformative Service Research
28%
U.S. Counties
28%
Value Creation
28%
Well-being
87%
Social Sciences
Academic Year
14%
Big Data
7%
Co-Creation
14%
Cohort Analysis
14%
Consumer Behavior
7%
Customer Loyalty
14%
Data Analytics
7%
Data Collection Technique
14%
Data Quality
14%
Digitalization
14%
Employee Well-Being
14%
Entry Level
14%
Environmental Factor
7%
Experiential Consumption
14%
Facebook
7%
Group Norm
14%
Happiness
17%
Health and Well-Being
32%
Information Collection
7%
Japan
28%
Job Interview
14%
Job Performance
14%
Knowledge Management
14%
Leisure Research
14%
Leisure-Time Physical Activity
14%
Life Satisfaction
24%
Longitudinal Analysis
14%
Marketing Research
14%
Mental Health
14%
Mobile Phones
14%
Occupational Career
14%
Organisation for Economic Co-Operation and Development
14%
Quality of Life
12%
Role Playing
14%
Service Innovation
14%
Shared Value
14%
Social Interaction
7%
Socio-Economic Indicators
7%
Sport Event
14%
Sport Industry
14%
Sport Management
9%
Sports Marketing
14%
Structural Equation Modeling
18%
Student Support
14%
Survey Research
14%
Time Period
7%
Tuition Fee
14%
UK
10%
USA
15%
Virtual Reality
7%