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Fingerprint Fingerprint is based on mining the text of the expert's scholarly documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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persuasion Social Sciences
product placement Social Sciences
Persuasive Communication Medicine & Life Sciences
news Social Sciences
Food Medicine & Life Sciences
Politics Medicine & Life Sciences
computer game Social Sciences
Values Social Sciences

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Research Output 1996 2019

How caregivers perceive and mediate children’s books featuring media characters in the United States

Ahn, R. J. & Nelson, M. R., Apr 3 2019, In : Journal of Children and Media. 13, 2, p. 201-218 18 p.

Research output: Contribution to journalArticle

Digital storage
electronic media
digital media
Country of origin effects

Only other people post food photos on Facebook: Third-person perception of social media behavior and effects

Pham, G. V., Shancer, M. & Nelson, M. R., Apr 2019, In : Computers in Human Behavior. 93, p. 129-140 12 p.

Research output: Contribution to journalArticle

Social Media
Social Distance
Social Behavior

The reflexive Persuasion Game: The Persuasion knowledge model (1994-2017)

Ham, C. D. & Nelson, M. R., Apr 15 2019, Advertising Theory. Rodgers, S. & Thorson, E. (eds.). 2 ed. Taylor and Francis, p. 124-140 17 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Persuasion knowledge model

Transdisciplinary team science for global health: Case study of the JUS media? Programme

Ferguson, G. M., Fiese, B. H., Nelson, M. R. & Meeks Gardner, J. M., Sep 2019, In : American Psychologist. 74, 6, p. 725-739 15 p.

Research output: Contribution to journalArticle

Open Access
Behavioral Medicine
Psychological Theory
Pediatric Obesity