Keyphrases
Smart Classroom
85%
Computational Thinking
64%
Knowledge Communities
59%
Collaborative Learning
58%
App Inventor
48%
Science Learning
47%
Computational Action
39%
Makerspaces
38%
Collaborative Inquiry
32%
Computing Education
32%
Student Collaboration
32%
Internet of Things
30%
Teacher Dashboards
30%
Whole Class
26%
Classroom Orchestration
26%
MIT App Inventor
26%
Computer-supported Collaborative Learning
26%
Learning Environment
25%
Learning Activities
23%
Classroom Setting
23%
Human-centered Design
22%
Computational Identity
22%
Co-design Method
21%
Physical Space
21%
High School Physics
21%
Educators
20%
K-12
20%
Identity Development
20%
Design Research
19%
Participatory Design
19%
Design Study
19%
Smart Spaces
19%
Digital Empowerment
19%
Collaborative Interaction
18%
Design Principles
18%
Museum Exhibitions
17%
Museum
17%
Settlers
16%
Collaborative Learning Activities
15%
Personal Data Protection
15%
Black Youth
15%
Privacy Practices
15%
Physics Classes
15%
Out-of-school
15%
Privacy Protection
15%
Reactive Coping
15%
Risk-coping
15%
Coping Strategies
15%
System Understanding
15%
Maker Education
15%
Computer Science
Collaborative Learning
100%
Computational Thinking
73%
Knowledge Community
63%
Learning Experiences
49%
Participatory Design
48%
Secondary School
42%
Dashboards
38%
Software Agent
34%
Data Mining
22%
Support Student
22%
Open Source
22%
Internet-Of-Things
22%
Science Learning
22%
Physical Space
19%
Intelligent Software
19%
Learning Analytics
19%
Learning Mechanism
19%
learning design
18%
Technology Environment
17%
Computer Science
15%
Knowledge Base
15%
Group Collaboration
15%
Social Navigation
15%
Privacy Protection
15%
Augmented Reality
15%
Personal Information
15%
Shared Understanding
15%
Programming Language
15%
Semistructured Interview
15%
Identity Structure
15%
Student Engagement
13%
Inquiry Learning
11%
Iterative Design
11%
Dwell Time
11%
Emerging Technology
11%
Interactive Tool
11%
Developing Application
11%
Learning System
11%
Information Protection
10%
Electronic Document
10%
Privacy Practice
10%
Curriculum Inquiry
9%
Design Activity
9%
Science Community
9%
Programming Environment
8%
Interactive Session
8%
Recent Literature
7%
Activity Class
7%
Remote Participant
7%
Shared Resource
7%