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  • 2013

    Heuristica: Designing a serious game for improving decision making

    Mullinix, G., Gray, O., Colado, J., Veinott, E., Leonard, J., Papautsky, E. L., Argenta, C., Clover, M., Sickles, S., Castronova, E., Todd, P. M., Ross, T., Lorince, J., Hoteling, J., Mayell, S., Hale, C., Whitaker, E., Hoffman, R. R., Fox, O. & Flach, J., 2013, 2013 IEEE International Games Innovation Conference, IGIC 2013. IEEE Computer Society, p. 250-255 6 p. 6659159. (IEEE Consumer Electronics Society's International Games Innovations Conference, IGIC).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • The effect of camera perspective and session duration on training decision making in a serious video game

    Veinott, E. S., Leonard, J., Papautsky, E. L., Perelman, B., Stankovic, A., Lorince, J., Hotaling, J., Ross, T., Todd, P., Castronova, E., Busemeyer, J., Hale, C., Catrambone, R., Whitaker, E., Fox, O., Flach, J. & Hoffman, R. R., 2013, 2013 IEEE International Games Innovation Conference, IGIC 2013. IEEE Computer Society, p. 256-262 7 p. 6659170. (IEEE Consumer Electronics Society's International Games Innovations Conference, IGIC).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution