Research Output per year
Research Output 2003 2019
2017
Playing With Virtual Blocks: Minecraft as a Learning Environment for Practice and Research
Lane, H. C. & Yi, S., Jul 8 2017, Cognitive Development in Digital Contexts. Elsevier Inc., p. 145-166 22 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter
Scanning Transmission Electron Microscopy
Learning
Research
Video Games
Child Development
2012
Individualized cultural and social skills learning with virtual humans
Lane, H. C. & Wray, R. E., Jan 1 2012, Adaptive Technologies for Training and Education. Cambridge University Press, p. 204-221 18 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter
Industry
2010
Virtual learning environments for culture and intercultural competence
Ogan, A. & Lane, H. C., Dec 1 2010, Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models. IGI Global, p. 501-519 19 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter
learning environment
artificial intelligence
computer game
communication skills
realism