Keyphrases
Minority Students
100%
Virtual Reality
97%
Digital Divide
96%
Theory Analysis
73%
Expectancy-value Theory
73%
Scientific Attitude
73%
Technology Attitudes
73%
Older Adults
67%
Information Communication Technology
62%
COVID-19 Pandemic
51%
STEM Attitudes
48%
Engineering Attitude
48%
Mathematics Attitudes
48%
Technology Self-efficacy
40%
Emotional Costs
36%
COVID-19
35%
Digital Inequality
34%
School Districts
34%
Self-efficacy
32%
Spatial Presence
30%
Perceived Impact
29%
Academic Motivation
29%
Academic Intentions
29%
Young Students
29%
Large-scale Computing
28%
Technical Efficacy
28%
Female Students
27%
Student Science
27%
Southeastern United States
26%
Entertainment
25%
Aging
24%
Technology Adoption
24%
Technology Experience
24%
Virtual Reality in Education
24%
Mental Health
24%
Digital Age
24%
Digital Games
24%
Spatial Narrative
24%
Emergent Communication
24%
User Acceptance
24%
COVID-19 Impact
24%
Diverse Older Adults
24%
Tsunami
24%
Incarceration
24%
Virus
24%
Life-and-death
24%
Mobile Application
24%
Adaptive Potential
24%
Resilience
24%
Long Tail
24%
Social Sciences
Expectancy-Value Theory
73%
Science, Technology, Engineering and Mathematics
73%
Mathematics
42%
Digital Divide
31%
Self-Efficacy
28%
COVID-19
24%
Video Games
24%
General Technical Education
24%
Older Adults
24%
Virtual Reality
24%
Artificial Intelligence
24%
Pilot Study
24%
Professional Occupations
20%
Occupational Career
20%
Secondary Schools
18%
Learning Experience
18%
Information and Communication Technologies
18%
Primary Schools
16%
Task Value
16%
COVID 19 Epidemic
12%
Politicization
12%
Labor Market
12%
Tuition Fee
12%
Social Alienation
12%
USA
10%
Toddlers
7%
School Graduation
6%
Student Motivation
6%
Everyday Life
6%